Outward conjure weapon10/12/2023 But it doesn't provide any bonuses, just the minimal lighting effect.Ģ) Weapons don't take damage by attacking per se, but if you tried to sunder something that it couldn't plausibly harm before itself breaking (i.e. The reason for all of these questions is that I am currently working on building an Arcane Trickster for a campaign that will go to level 20, and Arcane Trickster 14/Conjuration Wizard 6 is looking very enticing.Good questions all.ġ) Yes, it's magical, the ability even says so. RAI, a weapon is definitely within the realm of possibility, a magical one - probably not. The reason for all of these questions is that I am currently working on building an Arcane Trickster for a campaign that will go to level 20, and Arcane Trickster 14/Conjuration Wizard 6 is looking very enticing.RAW, definitely. I might allow a second shot on a loading weapon (provided you have the extra attack), as you can just conjure the ammunition in place. This is a way to get around the "limit one draw" issue. Conjured thrown weapons I am inclined to have break if they fail to do damage. ![]() I might make the case that if you are Dodging - taking defensive steps - a conjured weapon might be sundered if the high die would have hit you - using it as a block or parry.Ĭonjured ammunition is destroyed after being shot. Missing by one with Dual Wielding should shatter the summoned main gauche int he same manner. Conjured shields getting sundered with an AC miss by 1-2 sounds right. Anything area effect should count as damaging a conjured object. Obviously, if the weapon is targeted (and hit), it goes bye-bye. So you should really ask the DM to be clear on how he reads it. If you bludgeon someone with an Immovable Rod, should that overcome damage resistance? Can I use a Sending Stone as a magic sling stone? Can I effectively towel snap a werebear with a wet and twisted Cloak of the Elvenkind? These are magic items, but their magical properties are not "as weapons." They are not enchanted to do damage. I'm okay with the at-will weaponry, but magic object = magical weapon doesn't quite jibe right to me. ![]() The reason for all of these questions is that I am currently working on building an Arcane Trickster for a campaign that will go to level 20, and Arcane Trickster 14/Conjuration Wizard 6 is looking very enticing. Also, is a weapon conjured this way magical? It says you must have seen a nonmagical version of it, but that "The object is visibly magical." So, would any DMs out there allow this over come resistance to nonmagical mundane damage?Īnd finally, how would you handle the clause: "or when it takes damage"? Would you allow enemies to try and attack a weapon conjured this way directly, or would you make the weapon take damage if it was used in an attack. You are an extremely effective magical assassin. If this is rules legal, this is a much better MC for an Arcane Trickster than a bladelock. ![]() Looking at the weapon tables of the PHB, most of the weapons in the book are under 10 pounds. The object disappears after 1 hour, when you use this feature again, or when it takes damage." The object is visibly magical, radiating dim light out to 5 feet. This object can weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. "Starting at 2nd level, when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. ![]() So, like the title says, I am wondering if this ability allows you to basically create a weapon whenever you want to.
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